"Craftworld Heroes Unite!"

Tearaway is a lovely-looking and upcoming 3D platformer adventure which stars Iota or Atoi, a paper-crafted messenger with a specific and unique message to deliver to the player. With an instantly charming plot, attractive backdrops and innovative use of the PS Vita’s control system makes this a highly appealing game for virtually any type of gamer. Our heros both reside in their own little worlds of microcosmic proportions, and they’re subject to a larger world of manipulation out there. Both Sackboy and Iota. Our initial hero, the Sackboy, is the cunning and cute brains behind the land, ultimately on a battle to save his knitted skin from the Collector, the Negativitron, the Puppeteer and the Hoard. Iota, on the other hand, is making his way through a papercraft world with your help, in order to give you a matchless message at the denouement of the adventure. Their intentions vary, but are oh-so similar.

Carftworld's Newest Hero

A warm welcome to the newest addition to the Media Molecule universe is imminent; send your greetings to Iota.  He’s the fancy-as-paper papercraft caper escaper who’ll be the protagonist and “messenger” as such in the universe of Tearaway.  You’ll be guiding him around strange planes of excitement and PlayStation Touch-screen manipulation, and he’ll be your new best friend for life.  Aww.  On a heavier note, step aside, Sackboy - this one’s a keeper.

While customisation of your wonderful little friend is minimal (righteously so; he’s a dapper one, isn’t he?) you can conform to the female of the species as you play as his dainty, whimsical counterpart Atoi – the envelope-headed secondary protagonist who’ll also be assisting you during your time in Tearaway.  Don’t worry, you can choose between these characters as you please, just treat them well and they’ll do the same for you!

A Message to the Player

If you’re wondering why Iota and Atoi are designed to be these meta-messengers, then look no further.  Both of the characters hold a message inside them, completely unique to the player, for the actual player to receive, isn’t that exciting?  We’re not quite sure what the messages will say, either… could be something inspiring, could be something comical.  Also, visual demos of the game have shown a lot of the themes and potential narrative ideas but the plot remains as secretive as the message you’ll be receiving on your Tearaway playthrough.  Go figure!

While Iota, or Atoi, is the main character in this marvellous scene, you’ll be the one who’s consistently massaging the papery world with your fingertips and producing the substantial results for your little lab-rat stuck in your PlayStation Vita console.  You’ll be doing lots to help this little guy (or gal) out – shaking the console, turning it around and upside down… even breathing into it to for the good of causation.  Are you feeling godly yet?  Good… it begins.
 
 

On the Horizon – The “Block” Function

If you’re a Twitter frequent, then you may have heard news of a possible “block function” coming to LittleBigPlanet through an update sometime soon.  Some of you out there might be thinking; “but we already have a block function, we can create blocks of wood and sponge and stuff”, to which I would normally reciprocate “no, you silly flagellum” and continue to ridicule the person in question but due to its generally short notice but definite need in LittleBigPlanet, I guess I must elaborate. The “Block Function”, while it sounds like a terrible free iOS puzzle/education game where you blow up bricks by solving equations, is actually an upcoming feature to LittleBigPlanet that will solve plenty of unsung bullying and harassment issues in Craftworld.  “But… but isn’t Craftworld full of niceness?” I hear you shriek.
 This may be a common thought, but there are the occasional nasties that have to be dealt with in some way or another, and there are simply too many nuisances to report to the big guys at PlayStation, and let’s be honest, community coordinator StevenI has way too much on his agenda already to deal with ‘em one by one.

Is the community ready for administrative tools?

The block function will, without a doubt, be the saviour to those out there who are experience consistent name-calling or verbal abuse in general.  While we have no idea what the features may grant us, we *do* know that you can block people with it.  We think this is a great start, and it really does what it says on the tin.  Furthermore, we can only speculate what the perfect “block function” may do to help out a sack in need… is the community ready for administrative tools?  You tell us!

We’d certainly like some form of administration on our profiles, considering we’re allowed to customise to the very core of our earths and we can broadcast information through levels and respective descriptions, so why shouldn’t we have some more administrative tools?  It may be a bit complex and tiring for the LittleBigPlanet system, supposing there are a few accounts that we would like to block… but what about other accounts?  Perhaps we’d like more than the whole “turn comments off if you get a bit of spam” gimmick.  Comments for friends and specific players, maybe?

When will we see it?

We’re still not entirely sure how this feature will be implemented, but we have an inkling that it goes beyond comments; the block feature may include disabling commenting on the recipient’s levels and profile, along with rating them, their comments and their reviews.  Hey, as long as they can’t contact the person who they plan to send horrible messages to, then we’re feeling fantastic here.  Albeit the significant amount of time that has been passed since LittleBigPlanet 2 was released without this block function, we’re glad that it’s actually happening.  Here’s hoping that the efforts will be mirrored in the Vita and Karting counterparts, and possibly implemented in the forthcoming LittleBigPlanet 3 game.
 
 

What's in it for you?

  • Blue Light Cycle
  • Yellow Light Cycle
  • Light Runner

  • Pricing & AvailabilityRelease date: 8 May 2013
  • Release dates may vary, depending on your territory.
  • Price: £2.39 
  • Product compatibility: LittleBigPlanet Karting
  • Included: Karts

Cross-Buy Compatibility

Cross-Buy - LittleBigPlanet™ Karting only.

This item can only be purchased in LittleBigPlanet Karting. If you need to re-download this item after purchasing it for some odd reason, simply head to the PlayStation®Store “Download List” and you’ll find this product ready to be downloaded.
 
 

"This Is an Introduction"

Here goes another steadfast and overly-dedicated study into LittleBigPlanet.  We’ve been covering the features comprising the ultimate feeling of the sublime, from the very graphics conveyed through style to the subtle mathematics which make the gameplay run smoothly.  You see, everything in LittleBigPlanet is a channel of simultaneous mediums of pleasure, and perhaps these readings will further influence us to be diverse and unique. In this disquisition, we’re exploring humour.  Everywhere we can find it, there’s a reason for it, and then there’s a reason for that reason, and so on… it’s so very stiflingly recursive.  

"The Foundation of Humor"

Why does it exist in levels, and were the foundation of humour to collapse would levels suffer much?  I guess we’re here to experiment and perhaps lure in some discoveries.  The basis of humour lays mainly in shock, a pleasurable and unexpected resolution to an utterance made by any blithering idiot.  It’s like a swift kick in the face when you’re expecting a slap, or finding half a worm in your apple.  It’s a lot like discovering the hidden meaning through an exertion of extreme realisation.  What even is funny?  What even?  What?
Poignant as it certainly isn’t, the things we find funny are all diverse due to subjectivity.  Humour comes in all forms, such as slapstick, irony, farce, satire, self-deprecation… the list is practically endless as long as humour trends and expands, so there’s a lot to appreciate with so many places to find it.  Naturally, we can find most – if not, all – forms of comedy and humour in LittleBigPlanet, and we’ll see how well it conveys messages in time... To finish this story, click that button at the bottom.
You've just read 1/8th of this post! Check out the full story here. It's quite the decent read!
 
 

"Let's talk Online Create."

As we know, LittleBigPlanet PS Vita has been out for quite awhile now. September 25th, 2012, to be exact, so it's still young. Some of your creators and curators are still wondering why the classic Online Create Mode still isn't available in LittleBigPlanet PS Vita yet. Well, It doesn't look like it's gonna happen any time soon, and I'll tell you exactly why.

From whence didst Online Create emerge, squire?

So, you're wondering why LittleBigPlanet PlayStation®Vita doesn't have Online Create while LittleBigPlanet 1 & 2 for the PlayStation®3 does. Well, it's a long story so I'm gonna sum it up for you. LittleBigPlanet 1 didn't always feature the Online Create Mode you know. It's true! If you don't believe me you can read for yourself here. It was an added feature. You may also be wondering why this feature wasn't already in-game. 

Well, the developers (Media Molecule) didn't know if they could pull this off with the PlayStation®3's networking capabilities  They were new developers to the console getting used to how it works, so you can understand why. I'm pretty sure they were already thinking of implementing this feature into the game before but just didn't know how to fit it in and have it working.

Now, you have to keep in mind, pulling this off wasn't easy task. You have to think about all the small instances they had to work-in not insure this thing was gonna work. Here are some examples:

Every time you move, place, copy capture or even think about an object in your scene, it's recorded  This is how the undo feature works. Everything you do is recorded in your PlayStation®3's RAM. Keep in mind that the PlayStation®3 only has 250MB RAM, and not even all of it is used for the games, meaning you can only undo but some many times before your past undo-history is cleared from the RAM to make room for your most recent actions.

Have you ever noticed when you play LittleBigPlanet online there's a little earth in the bottom left corner? When you see this icon, your game is indicating that it's contact the server for information. Now, you may also notice this object frequently when you load a sticker, object, or even a level when playing with your friends. Why is this you might ask? The data your are loading is being temporarily uploaded to the server so when your friends join your session their games can ping the server and download this data so it can be visible to them. Think about it. Let's say you're wearing a stickered costume, a sexy one at that. Your buddy as to download each and every-one of those stickers you've placed on yourself in the exact positions they were placed on you (so you can appear uber-sexy)... It's pretty amazing how this process works, really.

So why can't this be done in LittleBigPlanet PS Vita?

The PlayStation®Vita's WiFi capabilities aren't as powerful as the PlayStation®3's, meaning the PlayStation®Vita system's download speeds are fairly slower than the PlayStation®3's. This also means downloading information from the server constantly will be time slow and un-reliable. Also, note that the PlayStation®3's processor is much more powerful than the PlayStation®Vita's. This is because the PlayStation®3 uses a custom processor developed by Sony dubbed the Cell architecture while the PlayStation®Vita uses an ARM processor architecture, meaning it can't process the data fast enough to pull off all these calculations at one time.
So there you have it. This is why LittleBigPlanet PlayStation®Vita doesn't sport this feature. It would be nice to have, but would you really want to create with your buds in a slow, laggy, un-reliable environment?  LittleBigPlanet PS Vita is already trying it's hardest to process the data when playing with your friends already. Adding online create would only put more weight on its shoulders, so give poor old LittleBigPlanet PS Vita a break, why don't you? He's doing all he can at his... relatively young age.
 
 

"HELP GET ME 2 THE COOLPAGES"

Have you looked at the LittleBigPlanet 2 'Cool Levels' section lately? Not too pretty, right? Well, apparently everyone who makes the 'Cool Pages', as they call it, think they're *cool*, and it's even more daunting when others believe that everything on these Cool Pages must be cool as well. That's not the case. The cool pages are actually what's trending. Yep.

What's Cool?

Cool is what all the hip and fab players are playing nowadays. Not those bland "Mortal Kombat" and "EPIC NUKE SURVIVAL!!!" levels. I don't know what you guys n' girls define as cool, but the way I see it is, Cool levels are levels that are actually cool and well created. Not a rushed, boring under developed level with minimal gameplay mechanics such as running and jumping. Most people who play LittleBigPlanet on a daily basis think that the Cool Levels option will take to them to actual cool levels. Upon clicking said button, you are greeted to a plethora of copied creations. Most of them published by spammers whom the LittleBigPlanet moderators seem to ignore for some odd reason. Weird... Okay, well I exaggerated just a bit, not ALL of the levels there are copied but they're not too pretty either. Well, some are...

If it's actual cool levels that you seek, don't rely on the cool pages to find them people! The cool pages are a server designated thing. It's all completely based off an algorithm. Depending on the number of plays a level receives in usually an hour or so and depending how fast, is what boosts it up on the list. So let's say I get 100 plays in 30 minutes (that'll be the day) and the level is truly awful so no one rates it up. What happens? Basically the LittleBigPlanet servers go: "NOPE." No matter if the level is good or bad, it's going up that list as long as it gets plays. which concerns most LittleBigPlanet players. But they don't realize the actual algorithmic code going on behind all this.

What's Trending?

Ok, here comes the tricky part! Don't get the cool pages confused with this. I'm not too sure why Media Molecule named this option the 'Cool Levels', when it seems more appropriate to name the option 'Trending'Because, essentially, that's all it really is. It's what's busy, what's being played by the world, today. Sure, you don't have to agree with it being absolute awesomesauce, but hey, it's what's trending! You may be asking yourself, "Well, all of these levels are terrible. Where do I find the good stuff then miss?" First of all, calm your temper, buddy.

There's plenty of alternatives of finding good levels out there. I mean, when was the last time you clicked on the Mm Picks button? Or at least the More Options button in the community menu? There's a good stash of choices there you know! However, if you're the type who can't trust themselves with finding the good stuff, you can head on over to some of the major LittleBigPlanet Fansite Hubs like LittleBigPlanet Central for example. They occasionally spotlight some good levels both on their site and in-game and end up throwing them in their hub for you all to play. Bless them.

If that still doesn't suit you, you can go by your friends' word. Try Popping on over to their profiles and checking out what they've been playing, hearting and/or reviewing. Don't be a stalker though. That's just creepy. Oh, and don't forget to rate the levels you play. Feedback is always important! For more helpful tips on creating, check out our Creating page. It's loaded!

LittleBigPlanet Central Spotlight 110

See what Hubbie & The Spotlight Crew have been up to. 110 is a big number by the way.
 
 

"The LittleBigPlanet 2 Patch 1.23 Is Live"

  • The Slice 'N Dice tool will no longer crash your game when used on complex objects.
  • The Rare Prize Crown will be removed from the players that downloaded it during the of time of the PlayStation Store leak in February.
  • Killing a Sackbot while recording its actions will no longer cause errors in Create Mode.
  • Going through a Level Link when the target level has been deleted will no longer cause errors.

Check Out The Past Updates

Sometimes developers find stuff that’s broken and needs to be fixed and other times they need to add new bits and pieces into the game. 

This is done with game updates. You don’t have to do a thing - when you load up LittleBigPlanet, it will automagically seek the latest updates to the game, download them across the interwebnets and install them to your PlayStation®3 system. It's that simple.
 
 

"Here Comes Treble" - 44 Songs 

Welcome to Breezy's Music Gallery! Here's a collection of 44 collectable songs, all diverse; crafted and inspired from a wide range of artists. Some old, some new, some neither. So come in, have a cup of ice or hot tea, and relax! Special thanks goes to @ApertureNOBLE for the design and logic in the level, for without her this'd be just a ton of sequencers on cardboard.

What people are saying about it

Hint, hint, It's good stuff. Even Zippopot was impressed. One does not simply impress Zippopot.

Meansr - "Feels and looks professional."

I love how all your music feels and looks professional! Ambient, Classical, Jazz, and 8-Bit styled! This is by far the most creative menu/music I've seen so far! 

Ariosr - "Your music is freaking awesome."

Hey Breezy, your music is freaking awesome  I love "Aurora Anastasis" and "Decryption". This level has a great original style. Must to be Mm Picked!

Smokey-_-Jones - "Amazing gallery!"

Amazing gallery, Love the menu design, looks like a pro made it, music is Amazing too, Beautiful level. Mm Pick!

Zippopot - "My jaw met the floor..."

My jaw met the floor...

Keep Calm and Collective

Keep calm and collective!  Intriguing musical ideas and a cunning user interface comprise this utterly jazz-tacular level, if you can call it that.  Music Gallery, or “Here Comes Treble”, has received a Team Pick!  Only the more analytic of you may realise that the gallery was a collective LittleBigJourney effort, with the music created by Breezy-The-Pro and the great atmosphere and interface doohickery by ApertureNOBLE.  Really, it’s a pleasure, and we’re glad that this music gallery is one of the few recognised and loved by the LittleBigPlanet Team.  Also, we’d encourage you to play it.  Here’s a link –

Under The Hood

So, now that’s out of the way, we’d like to offer a brief description.  Under the hood, there’s a lot of logic going on, bits and pieces all working like crazy to bring the music and the effects to create a great musical and effectual experience.  Could we have done any better?  Kills us to know, but we’re really trying to iron out every kink for the best possible atmosphere!  So, if you find anything to report, just let us know!

Feeling Musical Today?

Maybe you should give it a try if you’re into varying music; it’s full to the brim of some odd technical tunes and rock reprises.  You can also find some remakes of the story music, and some classical stuff too!  Don’t worry about the future of Breezy’s music; he’s always working on some sort of masterful detriment to music on his moon.  I know first-hand that he has nothing marginally better to do.  Come and have a look at the masterpiece anyway!  Know your limits, too – too much of a good thing can kill you.

Even More Reviews

Because aliens and stuff. Speaking of aliens, Cekmeout has been busy.
 
 

What's in it for you?

  • Good Knight Helmet, Good Knight Hair, Good Knight Tunic, Good Knight Lance, Good Knight Boots
  • Damsel in Distress Headdress, Damsel in Distress Dress
  • Misunderstood Dragon Head, Misunderstood Dragon Body, Misunderstood Dragon Gloves, Misunderstood Dragon Claws, Misunderstood Dragon Skin
  • Not-So-Good Knight Great Helm, Not-So-Good Knight Armor, Not-So-Good Knight Axe, Not-So-Good Knight Cuisses, Not-So-Good Knight Sabatons, Not-So-Good Knight Chainmail Skin
  • A selection of Knights of Old themed stickers

  • Pricing & AvailabilityRelease date: 17 Apr 2013
  • Release dates may vary, depending on your territory.
  • Price: £2.39 
  • Product compatibility: LittleBigPlanet 2, LittleBigPlanet Karting, LittleBigPlanet PSVita
  • Included: Stickers, Costumes 

Cross-Buy Compatibility

Cross-Buy - LittleBigPlanet™ 2, LittleBigPlanet™ Karting, LittleBigPlanet™ PlayStation®Vita.

Buy this product for any of the above and receive the other versions AT NO EXTRA COST. After purchasing, simply head to the PlayStation®Store “Download List” and you’ll find this product ready to be downloaded.
 
 

The Future is in Good Hands…

So you may be wondering about the future of LittleBigPlanet, just like a whole load of people out there.  We’ve already gone through the basics so far; Media Molecule won’t be guiding us on this adventure, no.  We’ve also imposed some speculation in your minds – will this be a PlayStation 4 game (or platform for games)?  But today we stress and wonder; is LittleBigPlanet in capable hands?

Is the Future Looking Good?

Short answer…? Yes. Long answer…? Yeeees.  We’re going by the rumour (and hopefully, the established idea) that Sumo Digital – cross-controller pack prodigies – are hacking away, slowly but surely, on this game set to dazzle.  We’ve done some research on the company, and by the variety in their game catalogue we can safely say that Sumo Digital know exactly what they’re doing.

Put it against what we have so far; the cross-controller pack was intense and easy to love.  It had a great storyline with a few twists here or there, utilising the potential of the Vita cross-play.  Heck, we think it was brilliant.  It’s entirely subjective, however, and if you thought the pack wasn’t so great then we’re recommended to suggest that a Sumo Digital LittleBigPlanet game will be better than the one-off Downloadable Content pack released earlier this year.  Mark our words!

What Can We Expect?

If the changing of developers has shown us anything, it’s that a few things go unchanged and others do not remain.  From the PlayStation Portable instalment of the LittleBigPlanet expansion, the cunning characters remain, but art styles had changed drastically.  LittleBigPlanet Vita, however, showed a great art style while sustaining the functionality of LittleBigPlanet 2.  LittleBigPlanet Karting managed to keep the graphical style of LittleBigPlanet 1 and 2, whilst changing the functionality completely.  If this becomes consistent, then we can assume that the art style and functionality will either be seamless or will improve.

Time will only tell, however!  Given this time, we’ll find out if Sumo Digital is capable of creating a masterpiece – but we think they are.  They’re more than capable; they’ve been selected to work on such a prodigious piece of art.  Let’s hope they love and care for it as much as Media Molecule did, and we’ll have a very prestigious community ahead of us.