...
...
...
...
...
...
...
...
...
A Hideo Kojima Game
Watch Trailer
Aug
25
Tactical Espionage Operations
Metal Gear Solid V: The Phantom Pain is an open world tactical espionage action adventure game developed by Hideo Kojima and published by Konami Digital. The open world of MGSV: TPP is roughly 200 times the size of Metal Gear Solid: Ground Zeroes. The vast regions of 1995’s Afghanistan and dense parts of Africa allow players to search, interact and destroy their surroundings in all new ways unprecedented in previous installments in the series. Elements like cracked walls are climbable, weather changes as time passes and changes in conditions directly affect gameplay. Hideo Kojima has stated that this is the final installment in the series and it completes the unified Metal Gear saga begun on the original Metal Gear for MSX.
Current Daily Driver
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum nec faucibus tellus. Curabitur porta dolor sit amet eros lacinia, sed egestas orci ultrices. Aenean pellentesque leo egestas, tristique dolor vitae, porta arcu. Aenean at molestie urna, eu feugiat augue. Maecenas accumsan tortor elit, ac placerat magna congue id. Curabitur quis elementum quam. In sollicitudin fermentum ipsum nec dignissim. Nunc porttitor feugiat justo nec fermentum. Nulla sollicitudin scelerisque sem id lacinia. Nulla rhoncus pulvinar nulla, cursus congue felis ornare et. Mauris vitae varius magna, sit amet vestibulum sapien. Suspendisse ornare arcu sed purus convallis, in interdum lectus tempor.
9.3.2015
Screenshot taken in METAL GEAR SOLID V, developed by Hideo Kojima
Watch Debriefing
Sep
1
Hideo Kojima Debriefing
This brief film depicts how Kojima meets with key people who have greatly contributed to the creation of Metal Gear Solid V. During one meetup in particular, Kojima visits the mourning family of a dedicated fan of the series who gave the team lots of motivation to move forward in the game's development. Unfortunately, during February of this year the fan died of cancer. His words of encouragement won't be forgotten and has really helped the studio during a difficult period in the development process of The Phantom Pain. Kojima mentions that he gives great thanks the support of loyal fans of the series which also aided in the development process of the game and kept things moving forward.
Leading Console Exclusives
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum nec faucibus tellus. Curabitur porta dolor sit amet eros lacinia, sed egestas orci ultrices. Aenean pellentesque leo egestas, tristique dolor vitae, porta arcu. Aenean at molestie urna, eu feugiat augue. Maecenas accumsan tortor elit, ac placerat magna congue id. Curabitur quis elementum quam. In sollicitudin fermentum ipsum nec dignissim. Nunc porttitor feugiat justo nec fermentum. Nulla sollicitudin scelerisque sem id lacinia. Nulla rhoncus pulvinar nulla, cursus congue felis ornare et. Mauris vitae varius magna, sit amet vestibulum sapien. Suspendisse ornare arcu sed purus convallis, in interdum lectus tempor.
9.3.2015
Screenshot taken in Tearaway Unfolded, developed by Media Molecule
Watch Trailer
Jun
16
Tearaway Unfolded's E3 Trailer
Tearaway Unfolded is the much-anticipated sequel of the minuscule adventures of Iota, Atoi and the Mummers. Forget what you know about the augmented reality of the portable console. This new Valleyfold expansion is going beyond its roots to fetch a completely new perspective of the original story. Meeting characters along the way is a given feature of many Media Molecule games, so you can bet your origami-tender hands that you'll explore the vast imagination imposed onto dynamic characters, screens and the like. Similar to Tearaway for the PlayStation Vita, this adventure will instead explore the functions of the DualShock 4 controller, using every twist, turn, push and pull in order to animate the very entities on the screen at all times.
Beginning The Acension
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vestibulum nec faucibus tellus. Curabitur porta dolor sit amet eros lacinia, sed egestas orci ultrices. Aenean pellentesque leo egestas, tristique dolor vitae, porta arcu. Aenean at molestie urna, eu feugiat augue. Maecenas accumsan tortor elit, ac placerat magna congue id. Curabitur quis elementum quam. In sollicitudin fermentum ipsum nec dignissim. Nunc porttitor feugiat justo nec fermentum. Nulla sollicitudin scelerisque sem id lacinia. Nulla rhoncus pulvinar nulla, cursus congue felis ornare et. Mauris vitae varius magna, sit amet vestibulum sapien. Suspendisse ornare arcu sed purus convallis, in interdum lectus tempor.
9.3.2015
Screenshot taken in Mad Max, developed by Avalanche Studios
LittleBigJourney